A downloadable game

Buy Now$2.00 USD or more

This game is inspired by #YourMoveJam and by @jdragsky's submission in particular. In my typical fashion, I had an idea for this jam long after it ended, but I'm very pleased with the result regardless!

Take care, believe.

CategoryPhysical game
Rated 4.9 out of 5 stars
(14 total ratings)
Tagsausrpg, lyric-game, PbtA, physicalgame, Singleplayer, solo, yourmovejam


Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Believe.pdf 122 kB
Believe.png 5 MB

Community Copies

Support this game at or above a special price point to receive something exclusive.

Community Copies

These are free copies of the game for those that face financial hardship that would otherwise prevent them from purchasing. This works on the honour system. Please download a free copy if you need, no questions asked. In addition, for every copy purchased, another free copy will be added here.

Development log


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Wow. Apparently this is the move I needed and I didn't know. Dang.

I'm glad you found it then <3 

I just thought of a thing. I would be cool to make this a background screen image. I just converted the PDF into a pic to keep it on my desktop so  am reminded to do it often. It could be cool.

oooh I can do that! 

Yeah, it stretched funny on my screen haha. 

I appreciate the use of Community copies, I would donate to show my appreciation but I can't afford the game in the first place.. so here's my comment!


Thank you for your support! I'm glad you were able to grab a Community Copy, hope you enjoy the game :)

Thanks for this hearth-warming pbta move. As useful in-game than in real life :)

Take care


thank you for this comment! I’m glad you enjoyed it. Stay safe <3

Believe is a single-mechanic, self-help game. It uses a single dice roll on a pbta Move to give you guidance on how to deal with processing a hardship.

It's a really cool concept, although putting it to a random roll felt a little weird to me. The higher you roll, the more you're directed to use positivity. Whereas the lower you roll, the more you accept your grief.

I'd definitely recommend this to anyone who might benefit from having a mechanic to kind of kickstart their processing of hardship, or to anyone who's interested in the design and might be inspired to build more self-help games or mechanics.

Minor issues:

-I'm not completely sure what "even iron can start again" is meant to mean

-"breath deeply" should be breathe deeply


Thanks for the kind words, and for picking up that spelling error 😅. 

The sentence about iron starting again is a saying I’d heard that means even things (or people) that seem set in their ways have a chance to start over. 

Thank you again!