Comments

Log in with itch.io to leave a comment.

I'm a little confused about the Chill Clock and Interrupt Clock?

Do you mean you're confused about how they work, what happens when they fill up, or something else?

(2 edits)

Both (the first 2).

So the aim of the game is for the tboys to do a chill thing, let's use the example of Pizza Party. To pull off the Pizza Party successfully, the players need to fill the Chill Clock. To do this, players narrate their actions (I'm going to clean the house!) and roll their dice to see how it goes (I'm going to roll with Tummy cos I'm using my body). If they roll a 6, they tick one segment of the Chill clock. Once the Chill clock has all segments ticked, the Pizza Party is ready! We narrate how awesome it is.

Does that answer your question about the Chill clock?

(1 edit)

I think so!  So the Chill Clock is basically a pre-preparation ticker, and once it's full, the thing players want to do can happen?

And just to be clear, you have to roll a 6 on a d6?  Or do you roll 3d6s, and one of them has to get a 6?

Also, what about the interrupt clock?

That's right, it's a prep timer. 

And yes, 6 on a d6. The number of d6s you roll depends on the number assigned to your stat. If you have a 1, you roll 1d6. If you have a 2, 2d6 and so on.

The Interrupt clock is basically a countdown to when the bad thing interferes. When it fills up, the chosen interruption happens and players have to overcome that on top of preparing for their chill time.